- Gameplay
- Controls
- Graphics
- Conclusion
Gameplay
I am told there is a backstory to Expendable: Rearmed, but try as I might, I can't think of any reason to care about it. All you really need to know is that humans are the good guys, and the bio-mechanical aliens are the bad guys. You take control of a series of expendable cloned super-soldiers to clear out the alien hordes and protect human colonies.

Your main objective is to blast your way to the end of each stage, and beat various boss creatures. Along the way you'll have to locate keycards to pass into new areas. If the old keycard hunt sounds tedious, don't worry. In Expendable: Rearmed you will find the keys by blowing everything up. In fact, that's the main gameplay mechanic. Also keep an eye out of human hostages which you can save, or kill (which the game emphatically reminds you is a "mercy killing").
There are a ton of crates, barrels, and boxes throughout the levels. Shooting them not only produces cool secondary explosions, but drops a ton of weapons, ammo, and occasionally keycards. You'll find all sorts of miniguns, energy weapons, missile launchers, flamethrowers and more. Ammo is incredibly plentiful, so feel free to keep shooting. The game would get old quick if you had to worry about how many dozens of missiles were left in your impossibly small gun.
Controls
Expendable: Rearmed relies on our old friend the dual analog sticks. Although, this title does not actually display the outlines of virtual sticks, the controls are the same. Drag on the left side of the screen to control movement, and do the same on the right side to fire your weapon in 360-degrees.The controls work well in general, but there are a few sticking points. Even with the sensitivity cranked up, I feel like the movement isn't responsive enough. Similarly, the weapon controls are not fine enough. It is common to under or over-aim and miss the target completely. I actually find myself guiding my avatar around to sweep the field of fire over units rather than actually changing the angle of fire.



I don't want to give the impression I hate the controls. They work, but none of it is as tight as it should be. Luckily, the huge ammo caches and large hit boxes make the game very forgiving. Your aim doesn't have to be perfect.
Graphics
Some parts of Expendable: Rearmed look a little simple, but the graphics are very good overall. Some objects that ought to be rounded are essentially a series of polygons. You have to keep in mind that this is a game heavy on explosions that obscure the battlefield anyway. There are occasional cut scenes that use the in-game engine zoomed in, and they don't look great -- it looks better at normal viewing distance. The texture resolution is actually quite good, and there is no aliasing that I can see.




Conclusion
Expendable: Rearmed is a good game. It's not the kind of experience that's going to stick with you long term, but it is undeniably fun to play. I'm constantly thinking I'll just blast through one more stage when I should be doing other things because it's so easy to pick up.
Via: Expendable Rearmed Review: Everything Explodes, And That's Alright
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